Moot Court
A strategy that reads well on paper can still wobble the first time a judge interrupts it. Moot Court simulates the hearing: an AI judge (purple, robed in the Justice role) presides and interjects; an AI opposing counsel (amber) argues the other side's best case — the one your own report anticipated. You argue yours, out loud or in writing, and finish with a feedback scorecard.

Starting a session
Open a finished strategy report and click Moot Court in the header. Pick a mode:
| Mode | Who you face | Best for |
|---|---|---|
| Opposing counsel | The other side only — they attack your grounds, you answer with your authorities. | Sharpening rebuttals and testing the distinguish notes. |
| Bench grilling | The judge only — rapid-fire questions on your weakest points, interjections included. | Preparing for a hot bench; rehearsing your worst answers. |
| Full moot | The complete courtroom — opposing counsel argues, the bench interjects, you close. | The full dress rehearsal before a hearing. |
Credit Cost
A moot court session costs 10 credits and runs up to roughly 20 turns. The strategy report itself is unaffected — argue as badly as you like.
In the courtroom
The session is a live transcript, centred like a courtroom record:
- You speak in plain bubbles on the right. Type your submission, or use the microphone to argue out loud.
- Justice (AI) speaks in purple bubbles — and doesn't wait politely. An Interjection tag marks the moments the bench cuts in mid-argument, exactly as a real bench would.
- Opposing Counsel (AI) speaks in amber bubbles, briefed on the other side's best case — including the adverse authorities your report flagged.
Both AI participants cite real authorities as numbered chips on their bubbles — the same first-cite numbering the rail uses, so [2] in a bubble is [2] in the rail.
Quick interjections
Under the composer, four chips handle the moves you need mid-argument without breaking stride:
- Cite authority… — put a case from your report to the bench.
- Concede point — concede gracefully and pivot to the cure.
- Seek clarification — ask the bench to narrow its question before you answer it.
- Summarise position — one-line reset of your case when the thread has wandered.
The courtroom rail
The rail beside the thread keeps the session honest, across three tabs:
- Cited in session — every authority invoked before the bench so far, in first-cite order, with its verification badge and who cited it (you / opposing counsel). Below the line: supporting authorities from your report not yet invoked — your unspent ammunition, each with a Cite in reply shortcut.
- Crib sheet — your strategy report folded into the courtroom: every ground with its strength badge and a used / not yet used marker, plus the For-you / Against-you authority lists.
- Bench notes — live session intelligence: open questions from the bench (answered or still owed), points conceded, who has invoked which authorities, and a per-ground exposure meter that spotlights the ground currently under fire.
When a ground's meter drops into the warning band, the bench has found the flank your report's neutral evaluation warned about. Answer it with the cure — the crib sheet keeps the evidence-gap answer one glance away.
The feedback scorecard
End the session (or let the script conclude) and Judicio produces a feedback report:
- Overall verdict — a one-line reading of the session (e.g. "Well prepared — one exposed flank").
- Arguments that held — which grounds landed, and why.
- Arguments that faltered — which grounds buckled under questioning, and what was missing.
- Missed authorities — cases in your report you never deployed, with the moment they were the right answer.
- Unresolved bench questions — what you still owe the court an answer to.
- Suggested next steps — concrete preparation actions, from evidence to file to answers to script.
The scorecard is the point of the exercise: it turns a rehearsal into a preparation list.
Next steps
- Scenarios — turn the scorecard's exposed flank into a stress-test.
- Exporting & Drafting — export the strategy with its authorities appendix and evidence pack.
- FAQ — common questions about modes, turns, and credits.